Table of Contents
Configuration File Reference
Server configuration files are located in the cfg
folder, and typically end with the extension .cfg
. They are the primary way to configure Source-based game servers. All CFG files have the same functionality: they simply execute commands in the order which they are listed in the file. However, different CFG files are executed in different orders and in different circumstances.
These are plain text files containing one or more game commands, each separated by a new line, or by a semicolon (;
). A line beginning with two forward slashes (//
) denotes a comment.
You may use exec
to execute a CFG file, either from the server console or within another CFG file.
Startup Scripts: Valve.rc and server.cfg
Valve.rc
is executed only once: when the server first starts. This is for initial settings and commands, and generally is not modified by the server operator.
server.cfg
is executed at each map load (after Valve.rc
). Use server.cfg
for your custom settings, and settings which need to be reset every time a map loads. By default, there are lots of comments in this file explaining what various settings do.
Game Mode-Specific Configuration
After a map loads, a game mode is loaded, followed by executing the game mode's CFG file.
The CFG file for a game mode should be located at cfg/<gameplay_name>.cfg
, where <gameplay_name>
is the name of the game mode file, excluding the file extension. This is the same name you would put in the gameplay cycle, and the same name that you would get by running ge_gameplaylist
. For example, if you wanted to use custom settings for License to Kill, you would create the file cfg/ltk.cfg
.
If you change a setting for a specific game mode, be sure to add the command to set it back in server.cfg
. Otherwise, the setting may persist after the map changes. For the below example, let's assume you want to enable Paintball Mode for License to Kill. In server.cfg
, you have:
ge_paintball 0
In ltk.cfg
, you have:
ge_paintball 1
In this example,
server.cfg
is executed when the map loads, runningge_paintball 0
ltk.cfg
then executes when the game mode loads, runningge_paintball 1
- When the match ends and a new map is loaded,
server.cfg
is executed again, runningge_paintball 0
.
- The next game mode is loaded and the game executes its CFG file, if present.