Added: Strafe running now gives a speed increase up to 1.4x base running speed
Added: Weapons will now dry-fire if trigger is held after emptying the magazine
Added: Damaging a player before they kill themselves now properly awards the kill to the attacker
Added: Falling short distances no longer deal damage but rather give you a temporary movespeed penalty
Added: Context-sensitive hit sounds have been added for head, body and limb shots
Added: Mines can now be stacked on top of each other
Added: Primed grenades will now drop and detonate if the player is killed before they are thrown
Added: Hit sounds added for damaging players with an explosion
Added: A new kill confirmation sound can be toggled in the multiplayer-advanced tab
Added: Added proper acceleration and deceleration values to doors and elevators
Added: Players can now drop multiple weapons on death, as specified by ge_weapondroplimit. By default they drop their active & strongest unused weapon.
Modified: Random Weapon Set now creates sets with coherent weapon ordering
Modified: Proximity mines are now sensitive to velocity. Crouching/walking will no longer set them off
Modified: Gamemodes can now control spawn invulnerability duration and if it can be broken by picking up weapons/armor
Modified: Spawn invulnerability now provides radar invisibility as well, to allow players to escape nearby aggressors
Modified: Damage code redone, along with explosion blast code so that both are much more consistent.
Modified: Weapon autoswitch will now avoid coming into effect if players are currently firing their weapon or have an explosive out.
Modified: No more autoswitch to timed mines.
Modified: Rockets and grenade launcher rounds are instant kills on a direct hit, and display as such in the killfeed
Modified: Shotgun spread is now only psuedorandom, preventing unfair spreads
Modified: Weapon spread now follows a gaussian destribution, with values that can be changed per-weapon. Shots tend towards the center of the crosshair and accuracy degregredation is sensible.
Modified: Invulnerability is now a damage cap over time instead of damage protection after each hit
Modified: Accuracy and recoil mechanics
Modified: Weapon damage values
Modified: Adjusted weapon kickback to be much more subtle
Modified: Weapon penetration special rules: Can no longer shoot through the entirety of maps. Door penetration unchanged.
Modified: Increased required fall distance to trigger player damage
Modified: Sniper Rifle zoom is retained between usage
Modified: Sniper Rifle default zoom reduced to 50% down from 100%
Modified: Spawning system greatly improved. You should no longer spawn directly beside an opponent
Modified: Hunting knife removed from spawn weapons
Modified: Slapper damage increased
Modified: Hunting knife damage increased
Modified: Melee hit tracing significantly improved. It is now easier to hit players with slappers and hunting knives
Modified: Throwing knives now find their target much easier
Modified: Movement speed increased for running and crouching
Modified: Armor vests respawn if knocked too far away from their spawn point
Modified: Switching teams now always forces a suicide
Modified: Explosions now only shake screen if nearly inside of them
Modified: Armor will no longer spawn as quickly if 2 players are fighting over it
Modified: New crouch jump animation to prevent large increase in apparent jump height
Modified: Round timer now flashes red/green when time is removed/added to it
Modified: Aimmode reduces weapon kickback
Modified: Round end conditions are more robust
Modified: Weapon spawners can now spawn their normal weapon after their override token has been picked up, eg: Golden Gun
Modified: props now take 1.5 times the damage to compensate for weapon damage adjustments
Modified: Reloads are audible to all players
Modified: Moved grenades collision group so they don't collide with players
Modified: Moved rockets collision group so they properly collide with players
Modified: Grenade/rocket projectiles no longer collide with weapon triggers or tokens
Modified: Grenade projectiles now have a team based collision group in team mode, so they no longer collide with teammates
Modified: Golden PP7 and Silver PP7 now use golden gun and magnum ammo, respectively
Modified: Picked up weapons now give 30 bullets instead of 10 (Some exceptions such as the Golden Gun)
Modified: Throwing knives now only damage players
Modified: Pushforce from weapons redone. High damage hits push players further and low damage hits have no effect at all.
Fixed: Throwing knife and hunting knife no longer switch to eachother with right click
Removed: Cooldown period between jumping has been removed