Added glow to capture areas
Added Enable/Disable inputs for item_armorvest
Toned down the screen flash after receiving damage
Fixed overlapping capture areas in smaller maps
Added ge_endround_keepweapons command to keep the current weapon set across round transitions
npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
Added a convar to disable the open slot left when filling a server with bots
Advanced music selection based on map defined areas
Fixed loadout manager not selecting gameplay loadouts properly
Invulnerability system tweaked to offer a more balanced experience
Spawning system vastly improved to prevent players from spawning in the middle of firefights
SSL tuned up the intro video, with 720p to 1080p and switched video internals from PAL to NTSC