Added glow to capture areas
 
 Added Enable/Disable inputs for item_armorvest
 
 Toned down the screen flash after receiving damage
 
 Fixed overlapping capture areas in smaller maps
 
 Added ge_endround_keepweapons command to keep the current weapon set across round transitions
 
 npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
 
 Added a convar to disable the open slot left when filling a server with bots
 
 Advanced music selection based on map defined areas
 
 Fixed loadout manager not selecting gameplay loadouts properly
 
 Invulnerability system tweaked to offer a more balanced experience
 
 Spawning system vastly improved to prevent players from spawning in the middle of firefights
 
 SSL tuned up the intro video, with 720p to 1080p and switched video internals from PAL to NTSC