Table of Contents

V4.1 Changelist

Moving out of BETA

This release of GoldenEye: Source represents our emergence from BETA. We are officially dropping the BETA tag from here on out! What does this mean to you? Well it means a more polished experience, one that is easier to pick up and play, and also one that is more fun! As always, we welcome your suggestions on our MODDB page or forum.

This list represents the major changes made in v4.1. There are many more minor tweaks and bug fixes that occurred, but are not relevant to discussion.

Top 11 Changes

  1. Overhauled Capture The Key Deathmatch (multiple capture points, drop/pickup timer, etc.)
  2. Integrated a fully functional in-game help system that is gameplay defined
  3. Implemented walking animations when aimed
  4. Gun Game can have multiple deathmatch rounds per match
  5. Bullet impact ricochet sounds
  6. Completely overhauled Silo and added Casino
  7. Added an internal update checker to notify you of new versions instantly!
  8. Implemented numerous gameplay HUD enhancements to bring you closer to the action
  9. Updates to Basement, Egyptian, Runway, Aztec, Control, and Complex
  10. Fixed crash on startup (infrequent) related to the intro movie
  11. Implemented FMOD music/sound player enabling looping menu music and level load music

Gameplay

Python

Server

Client / HUD / VGUI / Achievements

Sound / Music

Level Design

Characters