Represents a 3d vector
Beta 4.0
GEUtil
None
Sets values to random<br> Parameters: int minVal, int maxVal<br> Return: None<br>
<br> Parameters: None<br> Return: bool<br>
<br> Parameters: None<br> Return: None<br>
<br> Parameters: None<br> Return: float<br>
<br> Parameters: None<br> Return: float<br>
Set all values to zero<br> Parameters: None<br> Return: None<br>
Invert vector<br> Parameters: None<br> Return: None<br>
<br> Parameters: None<br> Return: bool<br>
<br> Parameters: None<br> Return: None<br>
<br> Parameters: float val<br> Return: bool<br>
<br> Parameters: float val<br> Return: None<br>
<br> Parameters: GEUtil.Vector inVector<br> Return: float<br>
<br> Parameters: GEUtil.Vector inVector<br> Return: float<br>
<br> Parameters: GEUtil.Vector a, GEUtil.Vector b, float scalar<br> Return: None<br>
<br> Parameters: GEUtil.Vector inVector<br> Return: float<br>
Length of x and y<br> Parameters: None<br> Return: float<br>
Length of x and y squared<br> Parameters: None<br> Return: float<br>