<python> class CGETokenManager:
None AddTokenType( string classname, int limit = 1, int locations = GEGlobal.SPAWN_AMMO ) None RemoveTokenType( string classname ) None RemoveTokenEnt( CBaseEntity token, bool adjustlimit = True ) None RemoveAllTokens() None RespawnAllTokens() None SetTokenSpawnLimit( string classname, int limit ) None SetTokenSpawnLocation( string classname, int locations ) None SetTokenRespawnDelay( string classname, float delay ) None SetTokenWorldModel( string classname, string model ) None SetTokenViewModel( string classname, string model ) None SetTokenDropType( string classname, int droptype ) # Currently Unsupported # None SetTokenAllowSwitch( string classname, bool state ) None SetTokenCapturable( string classname, bool state ) # Automatically spawns capture points if True # None SetTokenTeam( string classname, int teamid ) None SetTokenGlow( string classname, bool state, GEUtil.CColor glowcolor = GEUtil.CColor(255,255,255), float maxdist = 350.0 ) CBaseEntity GetTokenByType( string classname, int index ) CBaseEntity GetTokenByUniqueID( string classname, int uniqueid ) int GetTokenIndex( CBaseEntity token ) CGEPlayer GetTokenHolder( string classname, int index ) int GetTokenSpawnCount( string classname )
</python>