For related articles, see Proximity Mines or Timed Mines.
Ammo class | Remote Mines |
Damage | 0 - 250 |
---|---|
Clip size | 1 |
Fire rate | 1.2 rps |
Accuracy | N/A |
Special | Throwable Weapon, Sticks to Surfaces, Damage radius, Triggered by user |
Achievements |
Remote Mines stick to surfaces and detonate when triggered by the owners watch detonator. Alternatively you can quick-detonate them by pressing primary and secondary fire at the same time.
Mines can be triggered in mid-air before attaching to a surface, making them as useful as a short-range grenade launcher as they are for booby-trapping.
In the original game Remote Mines could be found in the following singleplayer missions:
In Surface II, the Remote Mine you start with is an “altered” Remote Mine which cannot be remote-detonated. Instead it behaves like a Timed Mine, except it has a 10 second fuse which will only initiate if it is placed on the Spet