Ge_Silo, also known as Silo, was in development by Sporkfire since Beta 2 and was initially released with Beta 4. The map underwent a complete overhaul by Luchador for 4.1 with new textures, models, a refined and larger layout and a cleaner overall look that is more reminiscent of the original game. As a result, Silo now sets the standard for quality of future map releases and map updates.
GoldenEye: Source Levels |
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Reimagined |
Archives • Aztec • Basement • Bunker • Casino • Caverns • Caves • Complex • Control • Cradle • Dam • Depot • Egyptian • Facility • Facility Backzone • Runway • Silo |
Classic |
Archives Classic • Bunker Classic • Basement Classic • Complex Classic • Facility Classic • Library Classic • Stack Classic • Temple Classic |